Mise à jour du 09/09/14 :
==Code==
- Mouse pointer support for Oculus Rift (including a different mouse pointer image)
- Log-in and Connection to World of Diving should be more stable
- When disconnected from the wod-server, the game returns the player to the login screen
- Text fields do not reset to their default value anymore when the input is empty
- Less 1040 server timeouts!
- Player movement prediction is optimized
- Picture taking now works for a near infinite number of pictures
- When a community mission is started while a player is in the customization screen, the player can now correctly join in on the mission and will be teleported to the customization afterwards
- The mission countdown is now skippable
- An indicator is now displayed to show where the player should swim to when he leaves the swimmable area
==Gameplay==
- Added additional challenges in all levels
- Dive computer shows whether a challenge has been completed or not
- Some small usability improvements
==Art==
- Optimized the swimming pool area for performance
- Changed level color post-processing (test)
Let us know if you're still experiencing any of these issues here or on the www.divegame.net forums, and stay tuned for another update soon that will contain an awesome new game feature that we've been planning for a while!
Source : http://steamcommunity.com/games/251890/announcements/detail/211989137615085741
Devblog 03 http://divegame.net/blog
Ils travaillent sur pas mal de choses dont un sous-marin, l’hippocampe et des créatures des abysses !