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Wii

Sujet : Lueur, espoir et nouveauté
hippo84
Niveau 10
23 mars 2006 à 20:16:05

merde g perdu le lien ça a planté

Alexx998
Niveau 10
23 mars 2006 à 20:16:11

Rah je dois aller bouffer, jvais même pas pouvoir y arriver :fou: :snif:

:bye:

vyse_levoleur
Niveau 10
23 mars 2006 à 20:16:18

j´ai et j´aurais toujours confiance en intendo mais la exusez moi de doutez.... ( je sens deja les non on texuse pas degage^^)

Axelis_Laurnet
Niveau 8
23 mars 2006 à 20:16:33

Surtout que bcp de choses peuvent être dites en 5 minutes, à la toute fin... Alors patientez !

didgi_shark
Niveau 5
23 mars 2006 à 20:16:51

iwata n´est pas seulement venu pour presenter brain age donc patience

Ice_blue
Niveau 9
23 mars 2006 à 20:17:06

recapitulatif :snif2:
10:30: Keynote delayed a few minutes.

10:45: The keynote begins. GDC conference director takes the stage and introduces Iwata.

10:48: Talks about Nintendo´s positioning in the market. Mentions how Pepsi is #1 in soft drinks worldwide by executing a disruptive strategy. Every developer understands that the three basic foodgroups are Cheetos, Dorritos and Fritos. (laughter)

10:50: The game industry is ready for disruption. Talks about the power of the DS and how it disrupted the market.

10:55: Talks about Brain Training. Introduces the concept of the title: using software to stimulate brain activity.

10:58: Tells story about how the prototype was demoed, they were measure the impact with a brain scanning device. Nintendo has been spending a lot of time on this.

10:59: Retailers and sales people questioned the title -- "it´s not even a game."

11:01: Introduces Bill Trinen (NOA).

11:02: Showing a DS playing Brain Age. Not really a game -- more an interactive training program. He shows off "Quick Play." DS is turned sideways (as IGN readers know from our coverage of the game). Bill shows off the main mode, including the different mental exercises which appear in random sequence. Exercises include counting, math, ability to read text out loud, etc. The content of the exercises is randomly generated so that users can´t remember sequences and have to adjust on the fly. Shows off graphs tracking improvement. Stresses importance of the DS´s unique features, such as recognition of hand writing and voice recognition.

11:06: Bill invites people up on stage: Jamil Moledina (the director of the GDC), Geoff Keighley (G4TV.com host), and developer Will Wright. The three try out Brain Age and compete in an arithmetic challenge. Bill beat everyone, of course. Another competition.

11:12: Iwata takes back the mic and talks about the simple but addictive appeal of Brain Age. Calls the title one of the biggest successes. The development came from the idea that people wanted something new. The only real way to demonstrate the appeal of these games is to let people try them -- found that consumers without interest in games were soon hooked. Encourages gamers to share the title with their non-gamer friends and even parents.

violent_ken
Niveau 10
23 mars 2006 à 20:17:15

Patience... Les infos arrivent toujours à la fin, c´est typique de Nintendo :ok:

fan-nintendo
Niveau 10
23 mars 2006 à 20:17:29

The development came from the idea that people wanted something new. The only real way to demonstrate the appeal of these games is to let people try them.

-> Le développement est venu de l´idée que les gens voulaient quelque chose de nouveau [pari réussi ;- )]. La seule vraie manière de montrer l´ "attirance" (appeal quoi :-p ) de ces jeux est de laisser les gens y jouer.

Linkass003
Niveau 10
23 mars 2006 à 20:17:30

mhh,je suis rassasié!
Alors, quoi de neuf?Toujours rien?

TURIm
Niveau 5
23 mars 2006 à 20:18:02

11:16: Nintendo is taking a different approach to technology, but also find a way to make it attractive to everyone. Says network gaming has been around since 1998, but Nintendo Wi-Fi evolves it in a unique way that opens it up to a new audience.

Pseudo supprimé
Niveau 10
23 mars 2006 à 20:18:03

Ing
11:16: Nintendo is taking a different approach to technology, but also find a way to make it attractive to everyone. Says network gaming has been around since 1998, but Nintendo Wi-Fi evolves it in a unique way that opens it up to a new audience.

Mo_on
Niveau 10
23 mars 2006 à 20:18:11

vyse_levoleur, tu es libre de tes propos, aussi je t´excuse :p) .

Il n´y aura peut-être rien sur la Revolution.
Ce ne sont que les rumeurs qui ont prétendues l´inverse.

Aussi, toute éventualité est envisageable.

violent_ken
Niveau 10
23 mars 2006 à 20:18:28

C´est peut être la transition pour la Revolution :fou: :fou: :fou: :fou:

Ice_blue
Niveau 9
23 mars 2006 à 20:18:29

violent_ken :d) justement ça fait chi** :-((

mister-homer
Niveau 7
23 mars 2006 à 20:18:39

On v

lyxx
Niveau 10
23 mars 2006 à 20:18:41

19:14: Nintendo forced retailers in Japan to play the game in this way to convince them to order it in (with Will Wright?!), says Iwata. 70,000 were ordered - higher than expected, but not satisfactory for Iwata. When they came back with the second game, 850,000 were ordered. Now 5 million have been sold across the range in Japan. There are two simple rules to making great games - first, listen to your boartd of directors; second listen to the CFO. More laughter.

Stan_RuleZ
Niveau 10
23 mars 2006 à 20:18:41

Oh comme ca m´a gavé cette histoire de brain-machin la, c´est toujours la même chose, meme a l´E3 2005 ils avaient parlé durant 20minute du brain chép a koi.. ca va on a compris

didgi_shark
Niveau 5
23 mars 2006 à 20:18:43

il parle de nintendo wi-fi

11:16: Nintendo is taking a different approach to technology, but also find a way to make it attractive to everyone. Says network gaming has been around since 1998, but Nintendo Wi-Fi evolves it in a unique way that opens it up to a new audience.

Linkass003
Niveau 10
23 mars 2006 à 20:19:08

...Oh que je suis sceptique.Je sens l´odeur du derniere E3 :malade:

Ice_blue
Niveau 9
23 mars 2006 à 20:19:11

cette attente :snif2:

Sujet : Lueur, espoir et nouveauté
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