Je sais !
Mais bon, quand tu fais quinze mille copier coller, à un moment donné, tu prends plus le temps de sélectionner les différentes lignes qui servent réellement.
T´es perfectionniste toi on dirait.
Moi j´ai un problème avec les textures comme par exemple j´arrive dans un garage et je vois de la lumière dans les creux des murs et quand je me raproche l´ombre repasse par dessus c´est à ne rien comprendre quelqu´un aurait un solution pour enlever ce genre de bugue graphique?
Merci d´avance!
Un personne pourrait m´envoier le mod Realism graphic MOD v2.0 car il est introuvable sur le net chaque fois que je veux le télécharger il me dise qu´il y a une erreur et que le fichier ne se trouve plus merci d´avance aussi!
Désolé pour le tripe post mais après environs 3H30 de recherche j´ai fini par le trouver...comme d´hbitude sur JV et sur ce forum heureusement que JV existe sinon ont serais pas dans la m*** je suis pas lèche cul mais bon...voila le lien pour ceux a qui sa interrèsse
https://www.jeuxvideo.com/forums/1-7108-14144138-1-0-1-0-0.htm
Voila voila en plus j´ai trouvé mon petit bohneur la bas
yoyo!
http://stalker.filefront.com/file/Realism_Graphic_Mod;80082
Mon ancien pseudo
http://www.jeuxvideopc.com/downloads/7738-stalker-shadow-of-tchernobyl/816-mods/20283-engraphos-mod-10.php
Mdr sa papotte sa papotte mais sa bouge pas tant que sa XD
le lien marche WarGetX (je le dll)
merdoum!!j´arrive trop tard
Ditent j´ai vraiment un gros problème avec l´éclairage et les ombres quelqu´un aurrait un Très bonne user avec bloom activé sans aucun problème d´éclairage et d´ombre?Car moi j´ai réussi à enlever ce problème j´ai passé R2_sun_near de 12 à 30 et la plus de problème les ombres s´affichais correctement mais seul problème c´est que les murs ont des bandes d´ombres maintenent je sais plus quoi faire!!!
Normale prend le mien je n´ai plus se probleme ;]
En fait, met r2_sun_near 16 ; et l´autre pour la je m´en souvient plus ^^ mais il est dans mon tweak ( et déjà met sun_border 1)
_preset Extreme
ai_use_torch_dynamic_lights on
unbindall
bind left kLEFT
bind right kRIGHT
bind up kUP
bind down kDOWN
bind jump kSPACE
bind crouch kLCONTROL
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bind accel kLSHIFT
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bind forward kW
bind back kS
bind lstrafe kA
bind rstrafe kD
bind cam_1 kF1
bind cam_2 kF2
bind cam_3 kF3
bind cam_zoom_in kADD
bind cam_zoom_out kSUBTRACT
bind torch kL
bind night_vision kN
bind wpn_1 k1
bind wpn_2 k2
bind wpn_3 k3
bind wpn_4 k4
bind wpn_5 k5
bind wpn_6 k6
bind artefact k7
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bind screenshot kF12
bind quit kESCAPE
bind console kGRAVE
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bind skin_menu kO
bind team_menu kU
bind active_jobs kP
bind map kM
bind contacts kH
bind vote_begin kF5
bind vote kF6
bind vote_yes kF7
bind vote_no kF8
bind speech_menu_0 kC
bind speech_menu_1 kZ
bind use_bandage kAPOSTROPHE
bind use_medkit kSEMICOLON
bind quick_save kF6
bind quick_load kF7
cam_inert 0.
cam_slide_inert 0.
cl_cod_pickup_mode 1
cl_dynamiccrosshair off
g_always_run on
g_autopickup on
g_backrun on
g_corpsenum 1
g_eventdelay 0
g_game_difficulty gd_master
hud_crosshair on
hud_crosshair_dist off
hud_info on
hud_weapon on
load_last_save picolo e
mm_mm_net_srv_dedicated off
mm_net_con_publicserver off
mm_net_con_spectator 20
mm_net_con_spectator_on off
mm_net_srv_gamemode st_team_deathmatch
mm_net_srv_maxplayers 32
mm_net_srv_name BLACKBOX
mm_net_srv_reinforcement_type 0
mm_net_weather_rateofchange 0.
mouse_invert off
mouse_sens 0.12
net_cl_icurvesize 0
net_cl_icurvetype 0
net_cl_interpolation 0.
net_cl_log_data off
net_dbg_dump_export_obj 0
net_dbg_dump_import_obj 0
net_dbg_dump_update_read 0
net_dbg_dump_update_write 0
net_dedicated_sleep 5
net_sv_log_data off
net_sv_pending_lim 1
net_sv_update_rate 1
ph_frequency 75.00000
ph_iterations 38
r1_dlights on
r1_dlights_clip 75.
r1_glows_per_frame 16
r1_lmodel_lerp 0.333
r1_pps_u 0.
r1_pps_v 0.
r1_ssa_lod_a 64.
r1_ssa_lod_b 48.
r1_tf_mipbias 0.
r2_aa off
r2_aa_break 0.000000,0.000000,0.000000
r2_aa_kernel 0.5
r2_aa_weight 0.250000,0.250000,0.000000
r2_allow_r1_lights off
r2_gi off
r2_gi_clip 0.01
r2_gi_depth 5
r2_gi_photons 100
r2_gi_refl 0.9
r2_gloss_factor 3.2
r2_ls_bloom_fast on
r2_ls_bloom_kernel_b 0.65
r2_ls_bloom_kernel_g 6.
r2_ls_bloom_kernel_scale 0.6
r2_ls_bloom_speed 100.
r2_ls_bloom_threshold 0.18
r2_ls_depth_bias 0.
r2_ls_depth_scale 1.
r2_ls_dsm_kernel 1.55
r2_ls_psm_kernel 1.55
r2_ls_squality 1.
r2_ls_ssm_kernel 1.65
r2_mblur 0.8
r2_parallax_h 0.032
r2_slight_fade 2.
r2_ssa_lod_a 50.
r2_ssa_lod_b 44.
r2_sun on
r2_sun_depth_far_bias 0.
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias -0.00008
r2_sun_depth_near_scale 1.
r2_sun_details on
r2_sun_focus on
r2_sun_lumscale 1.62
r2_sun_lumscale_amb 0.2
r2_sun_lumscale_hemi 1.03
r2_sun_near 30.
r2_sun_near_border 1.
r2_sun_tsm on
r2_sun_tsm_bias 0.
r2_sun_tsm_proj 0.6
r2_tf_mipbias 0.
r2_tonemap on
r2_tonemap_adaptation 2.3
r2_tonemap_amount 0.87
r2_tonemap_lowlum 0.29
r2_tonemap_middlegray 0.68
r2_wait_sleep 1
r2_zfill off
r2_zfill_depth 0.2
r2em 1.
r__detail_density 0.2
r__geometry_lod 1.2
r__supersample 4
r__tf_aniso 16
renderer renderer_r2
rs_c_brightness 1.1
rs_c_contrast 1.
rs_c_gamma 1.1
rs_fullscreen on
rs_refresh_60hz off
rs_stats off
rs_v_sync off
rs_vis_distance 1.5
snd_acceleration on
snd_cache_size 32
snd_efx off
snd_targets 24
snd_volume_eff 1.
snd_volume_music 0.7
sv_anomalies_enabled 1
sv_anomalies_length 3
sv_artefact_respawn_delta 30
sv_artefact_stay_time 3
sv_artefacts_count 10
sv_auto_team_balance 0
sv_auto_team_swap 1
sv_bearercantsprint 1
sv_client_reconnect_time 60
sv_console_update_rate 1
sv_dedicated_server_update_rate 100
sv_dmgblockindicator 1
sv_dmgblocktime 0
sv_forcerespawn 0
sv_fraglimit 10
sv_friendly_indicators 0
sv_friendly_names 0
sv_friendlyfire 1.
sv_hail_to_winner_time 7000
sv_pda_hunt 1
sv_pending_wait_time 10000
sv_reinforcement_time 20
sv_remove_corpse 1
sv_remove_weapon 1
sv_returnplayers 1
sv_rpoint_freeze_time 0
sv_shieldedbases 1
sv_spectr_firsteye 1
sv_spectr_freefly 0
sv_spectr_freelook 1
sv_spectr_lookat 1
sv_spectr_teamcamera 1
sv_statistic_collect 1
sv_statistic_save_auto 0
sv_teamkill_limit 3
sv_teamkill_punish 1
sv_timelimit 0
sv_vote_enabled 255
sv_vote_participants 0
sv_vote_quota 0.51
sv_vote_time 1.
sv_warm_up 0
texture_lod 0
vid_mode 1440x900
attention je suis en 1440/900
celui du serpent est tres bien je joue avec en ce moment!
mais celui la marche aussi!!
Je vais tester les deux mais celui de anaconda ne change rien je comprend pas
Je veus parler de celui la ici
https://www.jeuxvideo.com/forums/1-7108-14151299-8-0-1-0-0.htm
Sinon je vais tester tout ceux qui se trouve dans ce topic
HOUAAAAA trop génial le tien à règlé mes problèmes boulecht j´ai juste fait une retouche du bloom trop génial que du bohnneur j´ai passé toute une après midi la dessus et comme par hasard il faut qu´un autre user fasse l´affaire trop cool
_preset Extreme
ai_use_torch_dynamic_lights on
unbindall
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bind right kRIGHT
bind up kUP
bind down kDOWN
bind jump kNUMPAD7
bind crouch kNUMPAD9
bind accel kLSHIFT
bind sprint_toggle kDECIMAL
bind forward kNUMPAD8
bind back kNUMPAD5
bind lstrafe kNUMPAD4
bind rstrafe kNUMPAD6
bind llookout kNUMPAD1
bind rlookout kNUMPAD3
bind cam_zoom_in kADD
bind cam_zoom_out kSUBTRACT
bind torch kDELETE
bind night_vision kN
bind wpn_1 k1
bind wpn_2 k2
bind wpn_3 k3
bind wpn_4 k4
bind wpn_5 k5
bind wpn_6 k6
bind artefact k7
bind wpn_next kY
bind wpn_fire mouse1
bind wpn_zoom mouse2
bind wpn_reload mouse3
bind wpn_func kV
bind wpn_firemode_prev k9
bind wpn_firemode_next k0
bind pause kPAUSE
bind drop kG
bind use kF
bind chat kCOMMA
bind chat_team kPERIOD
bind screenshot kF12
bind quit kESCAPE
bind console kGRAVE
bind inventory kTAB
bind buy_menu kB
bind skin_menu kO
bind team_menu kU
bind active_jobs kP
bind map kLCONTROL
bind contacts kLMENU
bind vote_begin kF5
bind vote kF6
bind vote_yes kF7
bind vote_no kF8
bind speech_menu_0 kC
bind speech_menu_1 kZ
bind use_bandage kRBRACKET
bind use_medkit kLBRACKET
bind quick_save kF6
bind quick_load kF7
cam_inert 0.
cam_slide_inert 0.
cl_cod_pickup_mode 1
cl_dynamiccrosshair off
g_always_run on
g_autopickup on
g_backrun on
g_corpsenum 1
g_eventdelay 0
g_game_difficulty gd_novice
hud_crosshair on
hud_crosshair_dist off
hud_info on
hud_weapon on
load_last_save Administrateur_quicksave
mm_mm_net_srv_dedicated off
mm_net_con_publicserver off
mm_net_con_spectator 20
mm_net_con_spectator_on off
mm_net_filter_empty on
mm_net_filter_full on
mm_net_filter_listen on
mm_net_filter_pass on
mm_net_filter_wo_ff on
mm_net_filter_wo_pass on
mm_net_srv_gamemode st_team_deathmatch
mm_net_srv_maxplayers 32
mm_net_srv_name BLACKBOX
mm_net_srv_reinforcement_type 0
mm_net_weather_rateofchange 0.
mouse_invert off
mouse_sens 0.12
net_cl_icurvesize 0
net_cl_icurvetype 0
net_cl_interpolation 0.
net_cl_log_data off
net_dbg_dump_export_obj 0
net_dbg_dump_import_obj 0
net_dbg_dump_update_read 0
net_dbg_dump_update_write 0
net_dedicated_sleep 5
net_sv_gpmode 0
net_sv_log_data off
net_sv_pending_lim 1
net_sv_update_rate 1
ph_frequency 75.00000
ph_iterations 38
r1_dlights on
r1_dlights_clip 75.
r1_glows_per_frame 16
r1_lmodel_lerp 0.333
r1_pps_u 0.
r1_pps_v 0.
r1_ssa_lod_a 64.
r1_ssa_lod_b 48.
r1_tf_mipbias 0.
r2_aa off
r2_aa_break 0.000000,0.000000,0.000000
r2_aa_kernel 0.5
r2_aa_weight 0.250000,0.250000,0.000000
r2_allow_r1_lights off
r2_gi off
r2_gi_clip 0.01
r2_gi_depth 5
r2_gi_photons 100
r2_gi_refl 0.9
r2_gloss_factor 3.2
r2_ls_bloom_fast on
r2_ls_bloom_kernel_b 0.7
r2_ls_bloom_kernel_g 3.
r2_ls_bloom_kernel_scale 0.7
r2_ls_bloom_speed 100.
r2_ls_bloom_threshold 0.007
r2_ls_depth_bias 0.
r2_ls_depth_scale 1.
r2_ls_dsm_kernel 1.55
r2_ls_psm_kernel 1.55
r2_ls_squality 1.
r2_ls_ssm_kernel 1.65
r2_mblur 0.8
r2_parallax_h 0.032
r2_slight_fade 2.
r2_ssa_lod_a 50.
r2_ssa_lod_b 44.
r2_sun on
r2_sun_depth_far_bias 0.
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias -0.00008
r2_sun_depth_near_scale 1.
r2_sun_details on
r2_sun_focus on
r2_sun_lumscale 1.62
r2_sun_lumscale_amb 0.2
r2_sun_lumscale_hemi 1.03
r2_sun_near 30.
r2_sun_near_border 1.
r2_sun_tsm on
r2_sun_tsm_bias 0.
r2_sun_tsm_proj 0.6
r2_tf_mipbias 0.
r2_tonemap on
r2_tonemap_adaptation 2.3
r2_tonemap_amount 0.87
r2_tonemap_lowlum 0.29
r2_tonemap_middlegray 0.68
r2_wait_sleep 1
r2_zfill off
r2_zfill_depth 0.2
r2em 1.
r__detail_density 0.2
r__geometry_lod 1.2
r__supersample 4
r__tf_aniso 16
renderer renderer_r2
rs_c_brightness 1.1
rs_c_contrast 1.1
rs_c_gamma 1.1
rs_fullscreen on
rs_refresh_60hz off
rs_stats off
rs_v_sync off
rs_vis_distance 1.5
snd_acceleration on
snd_cache_size 32
snd_efx off
snd_targets 24
snd_volume_eff 1.
snd_volume_music 0.7
sv_anomalies_enabled 1
sv_anomalies_length 3
sv_artefact_respawn_delta 30
sv_artefact_spawn_force 0
sv_artefact_stay_time 3
sv_artefacts_count 10
sv_auto_team_balance 0
sv_auto_team_swap 1
sv_bearercantsprint 1
sv_client_reconnect_time 60
sv_console_update_rate 1
sv_dedicated_server_update_rate 100
sv_dmgblockindicator 1
sv_dmgblocktime 0
sv_forcerespawn 0
sv_fraglimit 10
sv_friendly_indicators 0
sv_friendly_names 0
sv_friendlyfire 1.
sv_hail_to_winner_time 7
sv_max_ping_limit 2000
sv_pda_hunt 1
sv_reinforcement_time 20
sv_remove_corpse 1
sv_remove_weapon 1
sv_returnplayers 1
sv_rpoint_freeze_time 0
sv_shieldedbases 1
sv_spectr_firsteye 1
sv_spectr_freefly 0
sv_spectr_freelook 1
sv_spectr_lookat 1
sv_spectr_teamcamera 1
sv_statistic_collect 1
sv_statistic_save_auto 0
sv_teamkill_limit 3
sv_teamkill_punish 1
sv_timelimit 0
sv_vote_enabled 255
sv_vote_participants 0
sv_vote_quota 0.51
sv_vote_time 1.
sv_warm_up 0
texture_lod 0
vid_mode 1152x864
guili!!guili!! boulecht content aussi!!
merdoum de touche!!
pas de prob cop1