Se connecter

Minecraft

Sujet : probleme de crash
1
diamondgelal
Niveau 5
29 avril 2016 à 17:58:28

voila j'ia un probleme de crash je vous met le crash report

---- Minecraft Crash Report ----
// Ouch. That hurt :(

Time: 25/09/15 22:11
Description: Initializing game

ctz: Unable to fit: minecraft:mcpatcher/ctm/ct_glowstone/51, size: 64x64, atlas: 2048x2048, atlasMax: 2048x2048 - Maybe try a lower resolution resourcepack?
at ctw.c(Stitcher.java:76)
at cua.b(TextureMap.java:332)
at cua.a(TextureMap.java:127)
at cxh.j(SourceFile:553)
at cxh.a(SourceFile:139)
at cxk.a(SourceFile:23)
at cvt.a(SourceFile:99)
at bsu.aj(SourceFile:437)
at bsu.a(SourceFile:299)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at ctw.c(Stitcher.java:76)
at cua.b(TextureMap.java:332)
at cua.a(TextureMap.java:127)
at cxh.j(SourceFile:553)
at cxh.a(SourceFile:139)
at cxk.a(SourceFile:23)
at cvt.a(SourceFile:99)
at bsu.aj(SourceFile:437)

-- Initialization --
Details:
Stacktrace:
at bsu.a(SourceFile:299)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 61476912 bytes (58 MB) / 202485760 bytes (193 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8-OptiFine_HD_U_D5
LWJGL: 2.9.1
OpenGL: Intel Bear Lake B GL version 1.4.0 - Build 8.14.10.1930, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Not using framebuffer objects because OpenGL 1.4 is supported, EXT_blend_func_separate is supported, OpenGL 3.0 is not supported, ARB_framebuffer_object is not supported, and EXT_framebuffer_object is not supported.
Shaders are not available because OpenGL 2.1 is not supported, ARB_shader_objects is not supported, ARB_vertex_shader is not supported, and ARB_fragment_shader is not supported.
VBOs are available because ARB_vertex_buffer_object is supported.

Using VBOs: No
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: [fr-minecraft_texture_I57Q_Modern_HD__x_.zip]
Current Language: Français (France)
Profiler Position: N/A (disabled)

diamondgelal
Niveau 5
21 mai 2016 à 22:42:27

bons personne veut m'aider ;-(

Diegothon
Niveau 54
21 mai 2016 à 22:43:55

Not using framebuffer objects because OpenGL 1.4 is supported, EXT_blend_func_separate is supported, OpenGL 3.0 is not supported, ARB_framebuffer_object is not supported, and EXT_framebuffer_object is not supported.
Shaders are not available because OpenGL 2.1 is not supported, ARB_shader_objects is not supported, ARB_vertex_shader is not supported, and ARB_fragment_shader is not supported.
VBOs are available because ARB_vertex_buffer_object is supported.

Vire les shaders :hap:

diamondgelal
Niveau 5
27 mai 2016 à 19:37:46

j'ai jamais eu de shader mon ordi ne les supporte pas ... x)

1
Sujet : probleme de crash
   Retour haut de page
Consulter la version web de cette page