The main focus of this update is to respond to player feedback by creating a better balance in terms of difficulty and to serve up more challenge. We have tried to leave no stone unturned in this exercise, so the patch includes many granular level changes. You can see all of them laid out in detail here but below is a summary:
Increased cost of buildings, in particular higher tier buildings
Food costs for higher tier buildings increased, and more food cost for some Market income buildings added
Adjusted some bonuses from Market income buildings to tone down how much income some late game provinces could get
Estates now cost -100 gold for each one not held by your King
All tax levels now give public order penalties, halved public order hit from occupying settlements from -10 to -5
Changed Victory Conditions for many factions to improve variety of play styles and fix some instances of too-early victories
Reduced some bonuses from technologies so they are less overpowered, in particular the +15 melee skill technologies are now +6 bonuses as the previous value was a huge increase for many unit types
Reduced upkeep and recruitment cost reduction bonuses from traits from -50% to -25%
Adjusted AI bonuses from difficulty levels
Change to Supplies so armies start with a lower value and some bonuses from buildings reduced and Supplies lost in enemy territory increased so Supplies has more of an impact
Changed when different negative faction food penalties are applied so harsher penalties apply earlier, and changed the effects to have more impact
Made changes to War Fervour so only changes to score in last turn shown, and impact of War Fervour technology changed as well
Some unit balance adjustments made, in particular to Berserkers
Made changes to increased the length of melee combat so battle line will be closer to the length we want to see
Changed spotting values so units in trees can hide better
The beta also includes a number of quality of life improvements to the UI, some Art improvements and bug fixes.
UI Improvements
Campaign
Divorce Wife/Seek Wife buttons added to character details panel
Hold Feast button added on Kings character details panel next to Influence value
Lower Influence and Secure Loyalty buttons added to character details panel for non-king characters next to Influence and Loyalty values respectively
Strip Estates button added to Estates tab
All political actions now have a confirm button before they happen
New zoom-to button added to building browser for unique buildings so you can see where they can be constructed
Added Academy button to top-left panel
Scrolling down now moves right in horizontal lists
Adjusted tooltip display for unlocks X building chain icon on technology panel
Trait gained event now uses correct text colouring in trait descriptions
Added character details button to character info panel in bottom left of campaign screen
Added ability to cycle through your characters through the character details panel via arrows, and added an icon to show whether a character is general/governor/statesman
Improved settlement renaming UI so it is clearer when you’ve changed the name
Battle
Adjusted unit stat display to better mirror order and stats shown in Warhammer, speed added to display. This does mean that the shield stat has been removed from missile units stat display as only enough space for 10 stats to be shown
Other
Academy button now links direct to video part of the Thrones of Britannia page on the Total War Academy website
Art Improvements
Added new rocks to battlefields that units can move over, replaced many static rocks with these new rocks so movement across battlefields should overall be smoother
Beech and birch trees now sway in the wind
Updated campaign lighting so characters look better when camera is rotated
Reduced number of poppies that can appear on battlefields
Added shields to the back of all Huscarl units who don’t wear cloaks
Bug Fixes
Campaign
Fix for some garrison units not having correct upgrades
We’ve kindly asked the aliens to put Stonehenge back where they found it, it’s now in its correct position on both campaign and battlemap
No longer possible to get to End Turn button with building browser open
Closing governor details panel no longer closes settlement details panel
Can no longer click through the Garrison details panel onto the map behind it
Province details panel no longer shows incorrect public order if player only owns minor settlements
Fix for crash when declining an attack when reinforcing the AI against rebels
Technologies now unlock properly if unique variants of building types are conquered
Added fail safes for missions that rely on a mission succeeding before triggering the next one
Added in extra data to ensure boiling oil always works for gates in campaign battles
Loyalty added to characters by Estates now calculated correctly, was only adding first value of +2, now adds it properly for each Estate owned
Battle
Correct name of campaign in multiplayer battle list
We’ve kindly asked the aliens to put Stonehenge back where they found it, it’s now in its correct position on both campaign and battlemap
Fix for siege towers getting stuck on sheds along the walls of Bornais
Fix for hard collision blocking half the bridge on one bridge tile
Removed trees from in front of the walls on the Dun Foither map, as these were causing docking issues
Removed forest AI hint lines from some tiles where there weren’t forests
Added forest AI hint lines to some tiles that were missing them
Added defensive hill AI hint lines to several forest tiles
Fix for several road linking issues on battlefields that resulted in dead-end roads
Adjusted terrain under barricades to make sure none float
Tweaked narrow path on Dun Foither to improve pathfinding
Fix for floating walls on the Tintagol map
Fix for collision on river crossing map of Cocuedi (as it appears in the custom battle preset list) by raising terrain, allows troops to move over the bridge better
Fix for some 2 handed axe standing idle animations showing soldiers without weapons
Fix for longbow pull-back animation so the animation is now smooth
Fix for LOD models for short bows so they’re less low-detail close up
Other
Fixed icon shown on the LCD screen of the Logitech G19 keyboard