Salut,
Connu, mais peut-être pas par les nouveaux:
Ici réglé selon mes goûts bien-sur, mais tout est très clair et parfois carrément expliqué. Faut juste modifié des 0 1 2 3 4 ou des false true. Certaines options ne sont pas dans le menu du jeu (shadow sur 4 ou camera debug par ex) . On peut aussi y remarquer les futurs ajouts comme les démembrements et dx12 déjà codés etc.
PS: default_campaign_camera_type 2 -> nécessaire pour filmer dans les bâtiments etc sans mods.
(Le texte est mieux agencé en réel dans le fichier text)
Dans=>
C:\Users\Uzer\AppData\Roaming\The Creative Assembly\ThreeKingdoms\scripts\preference.script
write_preferences_at_exit true; # write_preferences_at_exit <bool>, Write preferences at exit #
app_multirun false; # app_multirun <bool>, Allow multiple instances of the application #
x_res 1920; # x_res <int32>, Fixed window width #
y_res 1080; # y_res <int32>, Fixed window height #
x_pos 0; # x_pos <int32>, Window position #
y_pos 0; # y_pos <int32>, Window position #
vfs_log_level 0; # vfs_log_level <int32>, 0 - off, 1 - mod-user, 2 - dev #
unit_test false; # unit_test <bool>, unit test (for daily build) #
gfx_first_run false; # gfx_first_run <bool>, First time application run #
gfx_video_memory 0; # gfx_video_memory <int>, Override available video memory (bytes) #
gfx_fullscreen true; # gfx_fullscreen <bool>, Run the application in fullscreen or not #
gfx_vsync true; # gfx_vsync <bool>, vertical synchronization #
explicit_thread_affinity true; # explicit_thread_affinity, Enable thread affinity #
enable_steam_update_thread true; # enable_steam_update_thread, Enable Steam Update Thread #
gfx_aa 2; # gfx_aa <int>, Set antialiasing, 0-no, 1 = FXAA, 2 = TAA, 3, 4, 5 = MSAA #
gfx_texture_filtering 4; # gfx_texture_filtering <int>, Set texture filtering, 0-trilinear, 4- anisotropic 16x #
gfx_texture_quality 3; # gfx_texture_quality <int>, Set the quality of textures. 0 - small, 3 - ultra #
gfx_ssao true; # gfx_ssao <bool>, Enable Screen Space Ambient Occlusion buffer #
gfx_distortion true; # gfx_distortion <bool>, Enable Distortion Effect buffer #
gfx_depth_of_field 0; # gfx_depth_of_field <int>, Set depth of field quality 0 - off, 2 - high #
gfx_unlimited_video_memory true; # gfx_unlimited_video_memory <bool>, Enable unlimited video memory allocation #
gfx_tesselation true; # gfx_tesselation <bool>, Enable tesselation #
gfx_alpha_blend 0; # gfx_alpha_blend <int>, Set the alpha blending quality, 0 - alpha test, 1 - standard OIT, 2 - Intel accelerated AOIT #
gfx_gpu_select 0; # gfx_gpu <int>, Select gpu on a multi-gpu config, 0 = first gpu, 1 = second gpu, ... #
gfx_direct_resource_access false; # gfx_direct_resource_access <bool>, Enable Direct Resource Access #
gfx_post_mode 1; # gfx_post_mode <int>, 0 = Romance, 1 = Historic #
gfx_sky_quality 3; # gfx_sky_quality <int>, Set the quality of sky. 0 - low, 3 - ultra #
gfx_unit_quality 3; # gfx_unit_quality <int>, Set the quality of units. 0 - low, 3 - ultra #
gfx_building_quality 3; # gfx_building_quality <int>, Set the quality of buildings. 0 - low, 3 - ultra #
gfx_shadow_quality 4; # gfx_shadow_quality <int>, Set shadow quality. 0 - off, 4 - extreme #
gfx_tree_quality 3; # gfx_tree_quality <int>, Set tree quality. 0 - low, 3 - ultra #
gfx_grass_quality 3; # gfx_grass_quality <int>, Set grass quality. 0 - low, 3 - ultra #
gfx_terrain_quality 3; # gfx_terrain_quality <int>, Set terrain quality. 0 - low, 3 - ultra #
gfx_lighting_quality 1; # gfx_lighting_quality <int>, Set lighting quality. 0 - low, 1 - high #
gfx_unit_size 4; # gfx_unit_size <int>, Set unit size. 0 - small, 3 - ultra, 4- extreme #
gfx_screen_space_reflections true; # gfx_screen_space_reflections <true|false>, Enable Screen Space Reflections. #
gfx_dx12_multi_gpu false; # gfx_dx12_multi_gpu <true|false>, Enable DirectX 12 multi GPU support. IMPORTANT: the Steam Overlay must currently be disabled or the game will crash ; Steam -> Settings -> In-Game -> Enable the Steam Overlay while in-game #
gfx_gamma_setting 2; # gfx_gamma_setting <float>, Set gamma correction #
gfx_brightness_setting 1.2; # gfx_brightness_setting <float>, Set brightness #
gfx_resolution_scale 1; # gfx_resolution_scale <float>, 0-1 Resolution scale that 3d scene is rendered at and then upscaled to fill the scene (so lower is better performance, but looks worse) #
gfx_screenshot_folder "./screenshots"; # gfx_screenshot_folder <folder>, Folder to where save screenshots relative to Empire directory #
gfx_gpu ""NVIDIA GeForce GTX 1080""; # gfx_gpu <path>, The GPU description #
gfx_effects_quality 3; # gfx_effects_quality <int>, Set effects quality. 0 - low, 3 - ultra #
gfx_vignette false; # gfx_vignette <true|false>, Enable vignette #
gfx_blood_effects true; # gfx_blood_effects <bool>, Enable Blood effects #
gfx_blood_vfx_scale 0.25; # gfx_blood_vfx_scale <float>, Scale applied to blood vfx #
gfx_blood_stain_scale 0.25; # gfx_blood_stain_scale <float>, Scale applied to blood on the entities #
gfx_blood_enable_dismemberment true; # gfx_blood_enable_dismemberment <bool>, Enable dismemberment #
gfx_sharpening true; # gfx_sharpening <bool>, sharpening #
gfx_screen_space_shadows true; # gfx_screen_space_shadows <bool>, Enable screen space shadows #
batter_meter false; # battery meter <bool>, Show battery status #
camera_move_speed 100; # camera_move_speed <float>, Set camera movement speed #
camera_turn_speed 5; # camera_turn_speed <float>, Set camera turn speed #
cinematic_smoothing -12; # cinematic_smoothing <float>, Set battle cinematic smoothing level, must be negative. #
default_battle_camera_type 2; # default_battle_camera <card32>, default battle camera: 0-totalwar 1-rts 2-debug 3-cinematic 4-arena #
default_campaign_camera_type 2; # default_campaign_camera <card32>, default campaign camera: 0-3k 1-warhammer 2-debug #
mouse_wheel_sensitivity 50; # mouse_wheel_sensitivity <card32>, mouse wheel sensitivity: <0-100> default value = 50 #
invert_cam_x_axis false; # invert_camera_x_axis <bool>, invert camera tilting up/down #
invert_cam_y_axis false; # invert_camera_y_axis <bool>, invert camera panning left/right #
ui_mouse_scroll true; # ui_mouse_scroll <true|false>, Allow/disallow scrolling of the map by putting the cursor at the edge of the screen #
lock_cursor_to_window false; # lock_cursor_to_window <true|false>, If true, cursor will be clamped to confines of game window #
battle_camera_shake_enabled false; # battle_camera_shake_enabled <true|false>, Enable battle camera shake effects #
ui_colour_profile 0; # ui_colour_profile <0|1|2|3>, 0 = default, 1 = deuteranopia, 2 = protanopia, 3 = tritanopia #
ui_auto_scale true; # ui_auto_scale <true|false>, Enables UI auto scaling to resolution #
ui_scale 1; # ui_scale <float>, Scale of UI, 1 is default size. Can range between 0.5-2, 0.5 being half size and 2 being double