Kinich :
E: Cooldown 18 seconds.
When no enemies are nearby, using E to swing with the grappling hook reduces the cooldown by 60%.
When enemies are present, using E to grapple the enemy enters the [Night Spirit Enhancement] state with 0 Night Spirit value. Hold to charge and choose a direction.
[Night Spirit Enhancement] lasts for 10 seconds, providing 2 points of Night Spirit value per second.
In this state, link to the enemy, changing the attack method.
Normal Attack: According to the movement direction, perform a circular shot centered on the linked target, dealing Grass damage with [Night Spirit] attribute, generating three points of [Night Spirit] value, considered as E damage.
When the Night Spirit value reaches the maximum, tap E to consume all Night Spirit values and launch a bomb to attack the enemy.
Hold to select the attack target, and after releasing, attempt to link to that enemy.
In the Night Spirit state, link to the enemy and release a bomb, creating a [Blind Spot Zone] near the enemy.
Recover 4 points of Night Spirit value and remove the Blind Spot Zone.
When the link is broken, normal attacks will attempt to link to enemies.
Q: Cooldown 18 seconds, Duration 10 seconds, Energy 70
Unleashes the power of the holy dragon, periodically releasing dragon breath that deals AoE Grass damage.
When released, if in the Night Spirit Enhancement state, extends Night Spirit Enhancement by 2 seconds.
Like Navia, can be used in the background.
Talent: When in Night Spirit Enhancement state, if E hits an enemy and triggers a Burn/Bloom reaction, grants 7 Night Spirit points every 0.8 seconds.
Talent: When the team triggers [Night Spirit Burst], grants a special effect that lasts for 15 seconds, stacking up to two layers.
Releasing bombs in the Night Spirit state consumes the [special effect] to increase base damage by 320.
Talent: After swinging into the air with E, can consume 10 points of fuel to swing again.
When triggering [Night Spirit Transfer], if the current character is sprinting, performing special movement, or at a certain height, switching to Kinnich will launch a grappling hook to swing (prioritizing targeting the Scroll Leaf Seal), once every 10 seconds.
After interacting with the (Scroll Leaf Seal), E will be replaced with [Leaf Mimicry]. When interacting through E, E will not enter cooldown.
source: Foul and TL TeamMew
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Mualani :
E: 6 seconds, Normal attacks have a 2-second cooldown after using E.
Enters [Surfing] mode and gains 60 Night Spirit points, entering the Enhancement state.
This state continuously consumes Night Spirit points. When exhausted, pressing E again will end the Enhancement state early.
Enhancement:
Riding a surfboard increases movement speed, allows movement on fuel elements, and grants immunity to fuel element damage.
Normal attacks convert to Shark Bite, dealing water damage with Night Spirit attribute based on max HP, and can attack in the air, considered as normal attack damage.
In this state, colliding with an enemy applies [Prey Mark] and gains a layer of [Charge], gaining one layer every 0.8 seconds on an enemy.
[Charge]:
Normal attacks increase damage based on [Charge]. At three layers, enhanced normal attacks increase damage and clear Charge.
[Prey Mark]:
Normal attacks hitting a marked enemy clear the mark and launch missiles at up to 5 nearby enemies, dealing damage equivalent to normal attacks. Damage to groups gradually decreases, reducing by up to 28% for a maximum of three enemies.
Q: Cooldown 10 seconds, Energy 60
Launches a large shark missile, dealing AoE damage.
source: Foul and TL TeamMew
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Kachina :
E: Summons a Sky Drill, hold to ride it, gaining 60 Night Spirit points and entering the Enhancement state.
The state ends when Night Spirit is exhausted.
Sky Drill: Can exist independently and switch between riding or dismounting.
When existing independently, it intermittently impacts the ground, dealing geo damage with Night Spirit attribute.
When riding, it deals AoE geo damage with Night Spirit attribute.
Considered a geo construct.
Q: Deals AoE geo damage and generates a field.
Field: Increases the attack range and movement speed of the drill. If a drill exists upon release, it will be summoned to your side.
Talents:
- When Night Spirit erupts, increases geo damage for 12 seconds.
- Increases Sky Drill damage by 20% of defense.
- When Night Spirit is exhausted, consumes fuel state to maintain the Enhancement state. Night Spirit transfer occurs every 10 seconds, gaining 30 Night Spirit points.
Constellations:
C1 : When riding the drill, collect nearby geo shards every five seconds. When the team collects a shard, recover 3 energy.
C2 : Upon using the ultimate, recover 20 Night Spirit points. If there is no drill on the field, enter Night Spirit state and transform the drill.
C3 : E +3 levels
C4 : Within the ultimate's field, when the number of enemies is 1, 2, 3, 4, or more, the defense of allies within the field is increased by 8%, 12%, 16%, and 20%.
C5 : Q +3 levels.
C6 : When a shield on the current character in the team is replaced or destroyed for any reason, deal AoE geo damage equal to 200% of defense, once every 5 seconds.
source: Foul and TL TeamMew
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