Végétation toujours à désirer... perso, niveau graphisme ça n'a pas évolué depuis Napo TW, on en a l'impression, c'est juste qu'il y a plus de couleurs vives... bon point positif, à voir les visages, cette fois les soldats ne sont pas antipathique
Plait il?? Je trouve sincèrement que la végétation ne laisse pas a désirer, et que niveau graphique, on est un crans au dessus de napo: a tu bien remarqué les détails des armures, les reflets de la lumières sur le métal, les visages.... Moi je dis: "on aura jamais la bonne config "!!!!
Quelqu'un sait si il est jouable à l'e3 ? Et qu'on peux ainsi espérer des vidéos de gameplay
A l'E3 il y a un stand VIP "Shogun II". Je sais pas ce qu'il se passe là dedans. Visiblement c'est pour faire monter le buzz.
En faite dès qu'il sorte un jeu ils ont presque finis le suivant
ce qui m'inquiète le plus, c'est le nombre d'unité car si, comme ils le disent, il y aura 56 000 soldats, le jeux sera ingérable et je n'ose pas imaginer la config pour le faire tourner
56 000 soldats au moins et surement en multi 4X4, donc pas de panique!
Yes ils utilisent DirectX 11 ! Ils arrivent à faire tourner 56 000 soldats car ils utilisent la tesselation Donc pas besoin d'avoir une config' de monstre mais ils faudra obligatoirement DX11 afin d'en profiter (d'après ce que j'ai compris).
"tesselation"???? c'est quoi???
La pre-alpha, c'est un bon début, j'imagine qu'on peut pas voir la video....., et je vois pas ce que change le fait d'utiliser directX 11???
Mince j'ai une HD 4890 et elle peut pas pour DX11 ...
Fuck, ma carte est pas directx 11
"n faite dès qu'il sorte un jeu ils ont presque finis le suivant "
C'est exactement ça,ils l'avaient expliqués pour la sortie d'empire.
La moitié de l'équipe travaille sur le jeu en cours,et l'autre sur celui qui suit.
"Mince j'ai une HD 4890 et elle peut pas pour DX11 ... "
"Fuck, ma carte est pas directx 11 "
Le jeu sort l'année prochaine les ATI HD5000 (qui sont déjà compatible) vont bien baisser avant la sortie du jeu ne vous inquiétez pas ^^
Sinon non désoler shiinaiih ta GeForce n'est pas compatible DX11
..... bon ba pas grave, soit je m'en passe, soit je m'en achète une autre!!! ^^
J'y connais pas grand chose en config et en matos, comment savoir si sa carte graphique sera compatible avec directX 11 ?
OMG les screens de l'E3 sont MAGNIFIQUES
oui comment savoir si sa carte graphique est compatible avec directX 11?
Commentaires d'IGN d'après les screens, à l'E3:
E3 2010: Shogun 2: Total War Impressions
The Creative Assembly brings the franchise back to where it began.
US, June 16, 2010
I know there have been a lot of Total War games in the past decade, particularly in recent years, so maybe each release version isn't quite as special as the previous one to some franchise fans out there. Personally, I've always had a soft spot in my heart for my first experiences with the franchise, which is why I'm so excited about Shogun 2: Total War, the sequel to the original released 10 years ago. Even in its early state, currently pre-alpha, I'd say it's already the best looking Total War game to date, and the back to basics philosophy developer Creative Assembly is taking with this title falls right in line with what I was hoping for.
Instead of loads of different unit types like in Empire: Total War, Shogun 2 cuts down the number dramatically. It's down to 30 different unit types for this sequel, which Creative Assembly is doing to more clearly define a rock-paper-scissors approach to battle regarding how units like cavalry, spearmen, and archers relate to each other. There's plenty that's going to change in this version, set in feudal Japan around 1545, though the most obvious thing is the graphical presentation.
The campaign map wasn't shown off in the demo, but the few battle sequences shown were extremely impressive. One took place at night as one army took positions in a field of tall grass that swayed in the wind as banks of fog swirled on all sides across forested terrain. The grass stretched into a small village at the base of a cliff, above which rose a towering multitiered castle that glittered in the distance, its yellow windows contrasted against the dark sky to make it look as though it was watching over the battlefield.
An incredible amount of detail has been packed into each individual soldier, which is shown off during the nighttime sequences as standard bearers in each group of soldiers carries a lantern that throws light across those around it. As a steady rain beats down sideways upon all those about to engage in combat, zooming the camera around lets you see as the water soaks into houses and streaks across the ground to give the appearance that everything is wet. The user interface is minimal, and while managing troops you'll find unit cards at the screen's bottom, which you must use to organize your army, are represented as hand-drawn images, lending a painterly quality to the scene.
When huge numbers of samurai finally charged toward one another, they separated into one-on-one sword fights until one overpowered the other. In a nice detail, when the lantern bearer is cut down his light is extinguished, serving as a nice metaphorical component tied to whatever actual morale the soldiers are losing as their fellow fighters fall in battle. Over and into the huge numbers of soldiers that can meet in battle – up to 56,000 – sail arrows from groups of archers positioned on high ground and behind tree cover. Special abilities can also be triggered to try and gain the advantage in a fight, such as shooting out fire arrows, whistling arrows to instill fear, and heroic charges where units surge forward recklessly but gain a bonus to morale.
Assaulting castles seems like it'll be more interesting in Shogun since Creative Assembly is making the structures more complicated. Instead of simply busting down an outer wall to infiltrate an area, there'll be a network of passageways inside the outer walls. In all there'll be three different castle types – those on land, on a coast, and near a mountain. There'll be five upgrade levels to each, so expect 15 total castle type configurations to make things varied.
The naval combat seems to be a little simpler this time around, mostly because the early ships in Shogun 2 are controlled by oars and therefore can be moved more precisely. These ships tend to be more floating fortresses filled with archers and soldiers, and you'll find 12 different types in the game.
For the main campaign, it's one turn per season, and the landscape will change dramatically from summer through winter to spring. There'll also be a family management mechanic involving your leader's offspring growing up, though specifics are still being ironed out. As for developing your important characters, Creative Assembly is saying you'll have more control over development since you can select which characteristics you'd like to equip.
The game's still got a ways to go before its 2011, but it's already looking great, especially since Creative Assembly is saying we can expect to see improvement to the artificial intelligence. Expect plenty of updates in the future.
Détails et gameplay apparemment au rendez vous
Je demande le traducteur !